Kris

Description:
Level 1 Human Swordmage
Kris
+3
16
Strength
+2
15
Constitution
0
11
Dexterity
+3
16
Intelligence
+0
10
Wisdom
-1
8
Charisma
HIT POINTS
Total
30
Bloodied
15
Surges
10
Value
7
SAVE MODIFIERS
Description.
+4
Initiative
+4(feat)
SKILLS
0
Acrobatics
8
Arcana
8
Athletics
-1
Bluff
-1
Diplomacy
0
Dungeoneering
7
Endurance
0
Heal
8
History
5
Insight
-1
Intimidate
0
Nature
2
Perception
3
Religion
0
Stealth
-1
Streetwise
0
Thievery
18
Armor Class
+5(armor)+3(misc)
14
Fortitude
10+3(abil)+1(misc)
14
Reflex
10+3(abil)+1(misc)
13
Will
10+2(class)+1(misc)
RACE FEATURES
Bonus Feat
Choose one extra feat at 1st level
Bonus Skill
Trained in one additional class skill
Bonus At-Will Power
know one extra 1st-level attack power
Human Defense Bonus
+1 to Fortitude, Reflex, and Will.
CLASS FEATURES
Swordbond
bond with one blade(1hr);standard action to call to hand(10sq); fix it in 1hr.
Swordmage Aegis
Aegis of Assault: use Aegis of Assault as an At-Will power
Swordmage Warding
+1 to AC with blade; +3 if off hand is free; if unconscious warding ends, restore with rest
FEATS
Improved Initiative
+4 to initiative score
Escalating Assault
Cumulative +1 attack with Aegis of Assault; Reset after +3
BACKGROUNDS
Refused Admittance
+2 Perception
AT-WILL POWERS
Aegis of Assualt
Marks target; -2 attack, if hits ally (not including myself) can teleport 10sq to adjacent sq to target as free action.
Booming Blade
+6 vs AC; 1d8+3; if target starts adjacent to me and moves away during that turn it takes 1d6+2 thunder dmg
Greenflame Blade
+6 vs AC; 1d8+3 and deal 3 dmg to all enemies adjacent to target
Lightning Lure
+3 vs Fort; 1d6+3 lightning dmg, and pull target to nearest unoccupied space adjacent to me; Special: if cannot pull to free space power fails
ENCOUNTER POWERS
Lightning Clash
+6 vs AC; 1d8+3 hit, make secondary attack;
+3 vs Ref; Hit: 1d6+3
DAILY POWERS
Lashing Asp
Stance; Until stance ends, whenever i hit an enemy, each enemy adjacent to that one takes con mod (+2) poison dmg; when marked target is hit it take dmg equal to con mod (+2)
ATTACKS
1d8+3
+6 vs AC
Melee Basic
MONEY
Platinum
0
Gold
35
Silver
0
Copper
0
Bio:

Kris has a reputation for his tenacity, don’t you dare tell him no. He was denied entry to magic school as a youth, that did not prevent him from learning the arcane arts, through methods that he will not go into detail about he has learned the way of the spell, and as a byproduct had to learn the ways of the sword.

After having learned that there seemed to be an impossible mission to try his luck at he knew he would be the man to investigate the area, and survive.

Kris

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