Rook

An assassin struggling with powerful emotions that linger even beyond the veil of death

Description:
Level 3 Revenant Assassin
Rook
+0
10
Strength
+3
17
Constitution
+4
19
Dexterity
-1
8
Intelligence
+1
13
Wisdom
+0
10
Charisma
HIT POINTS
Total
35
Bloodied
17
Surges
9
Value
8
+5
Initiative
SKILLS
+10
Acrobatics
+0
Arcana
+1
Athletics
+1
Bluff
+1
Diplomacy
+2
Dungeoneering
+6
Endurance
+2
Heal
+0
History
+7
Insight
+5
Intimidate
+2
Nature
+7
Perception
+0
Religion
+10
Stealth
+1
Streetwise
+10
Thievery
17
Armor Class
15
Fortitude
15
Reflex
13
Will
RACE FEATURES
Undead
Considered both an undead and living creature.
Past Life (Human)
May take feats, paragon paths and epic destinies that have human as a prerequisite.
Unnatural Vitality
May stay conscious after dropping below 0 hit points until attempting the first death save. May only make one standard actions.
CLASS FEATURES
Bleak Disciple
When I hit an unbloodied target, gain temp HP equal to Con mod.
FEATS
Brutal Shroud
Assassin’s Shroud gains Brutal 1
Grave Dust Assassin
Darking Reaping deals damage as though I had invoked shrouds.
BACKGROUNDS
Out for Revenge
+2 Intimidate
AT-WILL POWERS
Assassin’s Shroud
Free, Close Burst 10, place 1 shroud on target.
Shadow Step
Move, Must be adjacent to a creature, teleport 3 squares to square adjacent to another creature.
Leaping Shade
Melee, 9 vs. AC, 1d10+5 and plus 1 for each uninvoked shroud.
Excutioner’s Noose
Range 5, +6 vs. Fort, 1d6+5 and the target is pulled 2 squares and slowed until end of my next turn.
ENCOUNTER POWERS
Dark Reaping
Free when a creature with 5 drops, one creature I hit before the end of next turn is dealt an extra 1d8+3 (plus shrouds)
Shadow Form
Minor, Gain insubstantial, vulnerability 5 radiant and make stealth checks with any cover or concealment. Lasts until attack or end of next turn. Sustain minor.
Gloom Thief
Melee, 9 vs. AC, 2d10+5. Until end of next turn, I am invisible while within 2 squares of the target.
Inescapable Shadow
Before the attack teleport 5 to square adjacent to shroud target. 9 vs. AC, 2d10+5
Cat’s Trickery
Until end of next turn, gain darkvision and douse one light source no larger than a lantern within 10 squares of you.
DAILY POWERS
Targeted for Death
Range 5, 6 vs. Will, 3d8+5, Miss: Half damage, Effect: Until end of the encounter assassin’s shroud places 2 shrouds.
ATTACKS
1d10+1
+5 vs AC
Melee Basic (Great Sword)
1d4+1
+5 vs AC
Ranged Basic (Dagger)
EQUIPMENT
Adventurer’s Kit
Leather Armor
Great Sword
6 Daggers
MONEY
Platinum
0
Gold
0
Silver
0
Copper
0
Bio:

Rook drew a deep gasp of air and looked out at his new existence. He was laying in mound of wet, soft peat. Looking down at his tall, gaunt body he discovered it clad in tattered clothes. How had he come to be here? Why did he possess this body which was not his own. Memories swirled in his head, but they were elusive, impossible to catch. Love, lust and and ever burning hatred push this unnatural body to work, but the source of these emotions is unclear.

He began to wander the woods, drawn to something he did not recall. It seemed as they the shadows followed in his wake. They twisted and danced, just trying to be close to Rook. The shadows responded to his yelling and non-verbal commands, but refused to ever leave him entirely. While attempting to banish his following, Rook almost fell into a hidden tunnel. He progressed down it, hearing voices at the other end. Perhaps they hold the answers.

Rook

Devonshire Nicholas