Longtooth Shifter; Cosmic Sorcerer
Longtooth Shifter Cosmic Sorcerer
- Str: 19
- Con: 10
- Dex: 10
- Int: 12
- Wis: 12
- Cha: 17
- AC: 17
- Fort: 17
- Ref: 14
- Will: 17
Max HP: 42 Bloodied: 21 Surge Value: 10 Surges/Day: 6
Feats: Distant Advantage Toughness Implement Expertise (whichever one I’m using; Rod?)
PHASES SUN: At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. You also gain resist 5 cold. Moon: You gain a bonus to AC equal to the number of conscious enemies adjacent to you. You also gain resist 5 psychic. Stars: Whenever an enemy’s attack misses you, you can teleport a number of squares equal to your Strength modifier as a free action. You also gain resist 5 radiant.
AT WILL POWERS
Blazing Starfall At-Will * Arcane, Fire, Implement, Radiant, Zone Standard Action Area burst 1 within 10 squares Target: Each Creature in Burst Attack: Charisma vs. Reflex Hit: 1d4 + Charisma modifier radiant damage Cosmic Magic: The burst creates a zone bounded by burning ground that lasts until the end of your next turn. Wnenever an enemy within the zone leaves it, that enemy takes fire damage equal to your Strength modifier.
Burning Spray At-Will * Arcane, Fire, Implement Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Reflex Hit: 1d8+ Charisma modifier fire damage
Ray of the Moon Encounter * Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d6 + Charisma modifier cold damage, and the target cannot shift until the end of its next turn. Cosmic Magic: The target takes a -1 penalty on attack rolls until the end of its next turn.
Cyclonic Stars Encounter * Arcane, Cold, Implement, Thunder Standard Action Area burst 1 within 10 squares Target: Each creature in burst Cosmic Magic: You can choose not to target a creature in the origin square of the burst. Attack: Charisma vs. Reflex Hit: 2d8 + Charisma modifier cold and thunder damage
Sorcerous Sirocco Encounter * Arcane Standard Action Close burst 10 Target: You and one ally in burst Effect: Each target moves a number of squares equal to his or her speed + 2. Each target can fly during this movement but falls if he or she does not land by the end of the movement.
Cosmos Call Daily * Arcane, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d8 + Charisma modifier psychic damage. Choose one: -The target takes ongoing 4 radiant damage (save ends), and the power gains the radiant keyword. -The target is slowed (save ends). -The target is dazed (save ends). Miss: Half Damage
Tach was always a strange one even from birth when he was born under an eclipse. During his childhood, he heard things calling to him. He picked up their language, primordial, which the other shifters took as speaking in tongues. His attunement to the universe led to his innate sorcerous power and also his innate weirdness.