Thoradin

A wandering hunter bereft of his ancestral home

Description:
====== Created Using Wizards of the Coast D&D Character Builder ======
Thoradin, level 4
Dwarf, Shaman
Build: Bear Shaman
Companion Spirit: Protector Spirit
Background: Dwarf - Ancestral Home Lost (+2 to Nature)

FINAL ABILITY SCORES
Str 13, Con 19, Dex 10, Int 11, Wis 19, Cha 8.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 10, Int 11, Wis 16, Cha 8.

AC: 19 Fort: 18 Reflex: 13 Will: 18
HP: 46 Surges: 11 Surge Value: 11

TRAINED SKILLS
Nature +13, Perception +11, Insight +11, Heal +11

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +8, Endurance +7, History +2, Intimidate +1, Religion +2, Stealth +1, Streetwise +1, Thievery +1, Athletics +2

FEATS
Level 1: Armor Proficiency (Chainmail)
Level 2: Protector Spirit Adept
Level 4: Implement Expertise (totem)

POWERS
Shaman at-will 1: Spirit of the Tempest
Shaman encounter 1: Certain Threat
Shaman daily 1: Spirit of the Healing Flood
Shaman utility 2: Spirits of Battle
Shaman encounter 3: Capturing Jaws

ITEMS
Adventurer's Kit, Warhammer, Throwing hammer, Horn, Totem, Chainmail
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Bio:

Thoradin was born in 1255 to the Dragonshield clan of the Winter-Range, a high plateau surrounded by mountains many miles high. There he learned to herd goats and grow barley, while his brothers and sisters worked to craft great vaults and deep mines.

In 1289, the fortunes of the dwarves waned. The kingdom of Westin grew greedy for the dwarves’ land and the rumored wealth of the dwarven mines. King Raimbaud sent his knights and levies to burn the fields and kill the flocks. The dwarves fled into their tunnels and the war continued for many years.

In 1301, King Almeric formed an alliance with Maukolum, an archmage of the north. Maukolum and his students crafted a spell worthy of myth and collapsed all of Umber Peak, the stronghold of the Eagle-eye clan. But they overreached themselves, and the land belched forth ice and fire and dark things from its depths.

The remaining dwarves fled or were made subjects in time. Maukolum returned to Westin to found the University of Seven Spires in Wrenburg, the capital of Westin. King Almeric annexed the remaining habitable lands of the Winter-range—-Elnoth, Kurs-shire, Eppendor, Ipolsi, and Devonshire. The kingdom ends at the Pass of the Gods, for beyond it the great rift in the earth’s being throws out many things strange and aweful.

The dwarves who fled gradually assimilated as an underclass, or took ship across the Narrow Sea. Thoradin became a trapper in the forests of Devonshire. He learned to listen to the spirits of the earth, partly in hopes of restoring or at least understanding what had become of his home. This hope has since waned, but could be reawakened one day.

Thoradin is generally well-liked in Devonshire. The farmers sometimes pay him to deal with a troublesome ankheg nest or even a landshark, and he comes into town every year to sell his furs. He does not bear the hardscrabble colonists much ill will, but prefers to avoid contact with the king’s servants (not that they come to Devonshire very often).

In 1368, darkness descended on Devonshire and the dead rose from their graves. Thoradin now looks to avoid losing his home again. The spirits have led him to an unlikely ally in Barton van Muren, an arrogant dropout of the University. But a dwarf cannot choose his friends when his home is at stake.

Thoradin Leaving Home

Thoradin

Devonshire Mirdan